
#include "Game.h"

int main()
{
    
    CGame::getInstance()->init(1024, 1024, 32, false);
    
    GLint MaxTextureSize;
    
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTextureSize);
    
    std::cout << "Max Texture Size = " << MaxTextureSize << std::endl;
    
    CGame::getInstance()->start("default", "level3", 2);
    
}
